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LEVEL DESIGNER
Hatchling
Third Person Platformer
Jump, explore and solve puzzles in a rural landscape to help a hatchling get back to its nest.
Our group logo

PROJECT OVERVIEW
The team:
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3 Level Designers
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4 Game Artists
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3 Animators
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5 Game Programmers
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3 Technical Artists
Production time:
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15 weeks half-speed = Around 300hours.
Engine/Editor:
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In house engine
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Unreal Engine 4
My contribution
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Level Designing all levels together with LD colleagues
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Scripted Event Taskforce
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Environment Taskforce
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Story Taskforce
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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