PERSONAL PROJECTS

My individual projects that I feel show what kind of designer I am.

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Open World

A 3rd Person exploration experience. 
Focus Areas:
World Building & Level Design.

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Third Person Co-op

It Takes Two inspired co-op level, collaboration with a second Level Designer and Animator
Focus Areas:
Level Design & Puzzle Design.

OTHER PERSONAL PROJECTS

Projects that are important to me, but if you are on a time budget, then the projects above paint the full picture.

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Third Person Platformer

Level flow analysis of Good Egg Galaxy from Super Mario Galaxy
Focus Areas:
Level Design

GROUP PROJECTS

Full game experiences made at The Game Assembly working tightly together with

Programmers, Animators, Artists & Technical Artists

These games run on game engines that we as a group construct from scratch.

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Runner

Ghost Trail

Keep your light alive to keep the dead at bay as you flee through a haunted forest!

Group size: 14 game developers

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Mobile Puzzle

Mashumaro

Twist and turn the candy world to find the quickest way home!

 

Group size: 13 game developers

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Shoot-em-up

Mecha Maki

A skilled sushichef voyages down to the deepest part of the ocean to get hold of the most desirable ingredients. Through his journey he must fight against mechanical aquatic lifeforms.

Group size: 14 game developers

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2D Platformer

Dream Warrior

In a twisted nightmare world, become a holy knight and slash your way through an army of shadowy creatures as you try to reach for the light and your ultimate freedom!

 

Group size: 13 game developers

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2D Top Down Adventure

Chlorofall

Play as the last sapling with an axe in hand, hack and chop your way through corruption to cleanse the world tree.

Group size: 14 game developers

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Hack n' Slash

Spite: The Drained Hollows

The god has drained the swamp from its water and created a maze with high root walls. You're sent to investigate where the water went and to get rid of the corrupted animals

Group size: 17 game developers

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Third Person Platformer

Hatchling

Jump, explore and solve puzzles in a rural landscape to help a hatchling get back to its nest.

Group size: 18 game developers

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Project 8

Not Yet Announced

Our final project with our group before we all scatter and begin our internships.

This is a bigger project that will span 9 weeks full time.

Group size: 18 game developers